admin/ January 26, 2018/ ICO News/ 0 comments

LIX can primarily be a platform for a crowd of game comes that enables the concept of a game to become a reality fairly and expeditiously. LIX won’t solely offer quicker and easier transaction-currency micro-transactions however also will offer full infrastructure and game economy to be used by freelance publishers, studios and developers. Finally, with full commitment

The LIX community, no additional greenback budget required to provide and distribute the game — just the concept.

LIX can trigger game economy by providing a platform for created and managed game assets to be registered on a redistributed block chain. Once

Listed on a block chain, taking part game users will trade assets either in-game or through wallet exchange. The global gaming market will reach USD 108.9 billion globally by 2017, with an increasing share of independent developers and hobbyists. Examples of in-game assets that will be traded in the real economy will be gold coins, land & property, weapons, collectibles, and other items.

The Gaming Market
A quick overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting games), and the purchase of a $ 635,000 nightclub property at Entropia Universe. Currently, these game assets area unit created in-game and so listed through advanced and extremely unreliable impromptu commerce systems that operate through forums and personal chats. This expedient system is liable to fraud and exploitation, however still able to deliver the goods in no time currency commerce, special things, and user accounts. Some games, like EVE on-line, area unit therefore multi-faceted and complicated that developers use full time economists to make sure the sport stays balanced.

Pay attention to casual non-casual investors:
From a conventional investment perspective, finance in plus game development could appear like AN investment in vaporware. However, the truth is there’s real cash to be created in creating, maintaining and merchandising plus games, and history has shown games that drive user-generated content for much longer lives during this fast-moving market.

* Exchange billfold
Players are able to swap weapons in games, coins, goods, collections, custom animal skin, and modifications and different merchandise in an exceedingly localised market and thru exchange wallets. the sport item itself are AN plus on the block. They perform as normal assets within the block chain, with specific ones

The value of the in-game illustration as game or currency plus are simply listed within the billfold inventory while not requiring the exchange of third-party services. LIX aspires to permit players to exchange game things outside the sport setting and reality.

This will produce a further revenue stream for every variety of content creator taking part within the vice business.

* Specification
Operating the chartered Proof-Of-Stake (LPOS) formula, LIX network are secured by a distributed node network, yet because the user’s billfold. Caused by

The distinctive nature of the network permits game developers to token or assets that conjointly operate underneath Proof-of-Stake (POS), presumably AN inflation policy which will be needed in larger system games, like those on Eve on-line or the Second Life Scale.

Business Models
Key Partners
Content providers and developers that support the game community as well as the
game itself Game Developer Game
Creator content
Media Content Providers

Play activities
Publish games that are compatible with
LIX’s LIX Games
Merchandise platform

Main source

Purchase DRM Ads Revenue in
Game Services Subscription

Client Segment
Provider of the multimedia content and development section of the
Provider Developer
VR Publisher

The income stream
The usual way game developers earn revenue is as follows
Ads Game on
Pay to Play
Rare Games Rare Games
Based Games

Cost Structure
The LIX project will continue to publish or develop its own game to encourage the use of cases and improve circulation.
Average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game engine:
Object system USD 120 to USD 600 / 3D: USD 70 to USD 120 / object (modeling / uv / texture / opt)
design 2D characters: USD 65 (design / image / color)
UI: USD 1200 and
animated USD 2400: USD 70 to USD 120 /
voice animation FX: USD 15 / noise
Music: USD 2700 — USD 4800 / tracks
Programming , Level Design, Events, Gameplay: USD 120 / day

Token Distribution
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO:
Project Reserves 68.8 Million: 10 Million
Bounty & Referral Programs: 5 Million
Reserves Founder: 15 Million

Co-Founder — CEO — Yogesh Panjabi
Yogesh is a global entrepreneur of the IT series, which manages companies worldwide with hardware and master engineering in systems management. He has been a cryptocurrency analyst and investor since 2014, and is responsible for major operations for the LIX Platform Project

Founder’s Chief Founder — Gaitchs Gangmei
Founder of the LIX Platform project, Gaitch holds a master’s degree in sociology, is a sound engineer by hobby and profession game programmers in C #. He has extensive work experience with Unity game machines and has also been working full time in a series of technology blocks since 2015.

CTO Co-Founder — Sanino Alessandro
Alessandro is Italian and is a master in Golang Cloud Services and cloud security. Alessandro is responsible for all aspects of Technology & Security for the LIX Coin project. He is also a proud person with an open source, with many github contributions.

Co-Founder — Head of Community — Adarsh ​​Singh
Adarsh ​​is a businessman and visionary behind ADAM Project. As a graduate of engineering technique from Rajasthan Engineering University. He is currently a crypto currency full of merchants and started trading in 2014. So far his trading results have been phenomenal. He is also the founder of the most successful slack trade on the internet that is now approaching a thousand members

Senior Consultant — Saint Kamei
Graduated from the Hewlett-Packard Consumer Strategic Center, he has a decade of Business Development experience. He is currently working as a strategy and deployment consultant.

Head of Marketing — Miguel Azevedo
Miguel started the digital marketing space in 2011. He also started Microsoft’s business and then migrated to the fast-paced mobile marketing business. In this business he started out as an apprentice and turned to the launch of product team management and product design and innovative concepts.

Lead Graphic Designer — João Vicente
Work with mobile performance marketing and several application projects since 2012. Obsessed with spaces, fonts, and alignments. No designs are shown if the pixels are not perfect. Work fast, find a problem, offer a solution.

Project Manager — Jason Chadwick
Studying psychology at the University of Stuttgart. Having a 20-year background in the insurance industry As a software coach, teaching conflict management classes, then switch to a lower management position that also involves project management for various projects in the operational environment, and content publishing.

Contact & Information
Website :
Whitepaper :
Bitcointalk ANN Thread :
Twitter :
Facebook :
LinkedIn :
Discord :
Youtube :
Telegram :

Write by kaneki007;u=997165
ETH Address 0x61502FeDc97a9d0Ee4a3D6bC0a3b86dd2dd41b75

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